Pedagogy is a key consideration for any educator, and this issue goes some way to establishing a pedagological framework for virtual worlds.
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Researchers at the University of Toronto and the University Health Network’s Centre for Innovation in Complex Care (CICC) have found that a wide array of health-related activity occurs in the three-dimensional virtual world of Second Life.
The web-based platform, is often used to educate people about illness, train physicians, nurses and medical students with virtual simulations, enable disease-specific support and discussion groups, fundraise real-life dollars for medical research, and to conduct research.
The group found that health-related activities in the virtual world have significant implications in the real world.